DIMENSIONAL WAREFARE
DIMENSIONAL WAREFARE
A local multiplayer game on PC with controllers.
Welcome at DIMENSIONAL WAREFARE
This website is all about DIMENSIONAL WAREFARE, a game, that I started to build in a modul while studying IT and design at the Lucern University of Applied Siences and Arts. Because I faild to implement the core game play completly, I’d like to finish it in this mentoring project. In a talk with my mentor Guillaume Massol I decided on three goals to achive until the end of this semester.
Goals
- Complete implementation of the core game play
- Simple orientation and overview for players
- Learn more about Unity
Starting point
Up until now, you can play the start phace of DIMENSIONAL WAREFER and you can shoot at your opponents fleet, even there isn’t a hit detection implemented yet. If you are courious about the building process until here, you can read about it on the game blog of Digital Ideation.
Game blog Digital Ideation, author: Melanie Gmünder
15.05.2023
Fixed turn issues
16.05.2023
Added hit detection
17.05.2023
Users can now see better, which ship is selected in the HUD and on the dimension.
06.06.2023
Updated player swap Active ships and cells are now working correctly.